![]() ![]() Assuming this is what caused the main menu wattage spike After playing a few levels i did have a level where the background had two waterfalls and these increased wattage to about 13 watts. The main menu was much more taxing than playing the game and has my deck at a solid 15-17 watts, as soon as you get off the main menu into a game it drops drastically. Ignore the main battery drain on the main menu. Nothing for the other text in the game, I can still read it fine and you don't really gotta read too much.īattery drain sits at about 10-11 watts with the following graphics setup. There is a UI scaling option for your "Spellbar" which is what units you can spawn in and misc spells you can cast to hurt enemies or buff your units. ![]() UI doesn't freak out from using a mouse and controller at the same time like some games. ![]() ![]() You can add mouse go right track pad if that's your thing. I played all the way through stage 1 with no performance issues or crashing other than the sleep mode issues mentioned above.Ĭontrols work fine with the controller. Tested 10 times so 2/10 resumes from sleep had issues, but only one hard crash after an hour of play. One time the game hard crashed the deck when coming out of sleep mode, and one time it took about 10-15 extra seconds to wake from sleep and resume the game. I will note that the game sometimes had issues when I would suspend the game and put the deck into sleep mode. No issues launching the game using default proton. This is a cop of post from someone however that tested it: Hey! The official Steam review process is still relatively new and not available to all games, but we will be revisiting that once your next free expansion is fully released. Originally posted by stezoid:No info on the page about steam deck compatibility, shouldnt the game been verified by now ![]()
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